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Unity Expert Gameplay Programmer Certification Preparation

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Course 1: Rapid Gameplay Prototyping
- Welcome to Rapid Gameplay Prototyping, the first course in Unity's Gameplay Programming Specialization! This course is exam preparation for Unity's Expert Gameplay Programmer Certification Exam. This course will challenge you with a series of realistic programming problems in Unity video-game projects, inspired by one or more of the topics covered in the Expert Gameplay Programmer Exam. Throughout this course, you will work on a 2D “infinite platformer” game project. This will help you practice prototyping core game play mechanics, including scripting GameObjects and their components, coordinating UI systems, and implementing UI scripting. You will also identify conflicts and implement solutions during the prototype stage. This is an advanced-level course, intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. To succeed in this courses, you should have at least 2-3 years of experience developing games with Unity. You should be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language.

Course 2: Programming for Level Design
- Welcome to Programming for Level Design, the second course in Unity's Gameplay Programming Specialization! This course is exam preparation for Unity's Expert Gameplay Programmer Certification Exam. This course will challenge you with a series of realistic programming problems in Unity video-game projects, inspired by one or more of the topics covered in the Expert Gameplay Programmer Exam. Throughout this course, you will work on a 3D “Dual-Stick Survivor” game project. This will help you practice programming for level design, including configuring GameObject physics, spawning Prefabs, designing level logic and behavior, scripting animation systems and events, and working with in-game cinematics. This is an advanced-level course, intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. To succeed in this courses, you should have at least 2-3 years of experience developing games with Unity. You should be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language.

Course 3: NPC Programming
- Welcome to NPC Programming, the third course in Unity's Gameplay Programming Specialization! This course is exam preparation for Unity's Expert Gameplay Programmer Certification Exam. This course will challenge you with a series of realistic programming problems in Unity video-game projects, inspired by one or more of the topics covered in the Expert Gameplay Programmer Exam. Throughout this course, you will work on a 3D “Dual-Stick Survivor” game project. This will help you practice programming NPCs within games, including scripting NPC logic and behavior, navigation and pathfinding, raycasting, and NPC spawning and placement. This is an advanced-level course, intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. To succeed in this courses, you should have at least 2-3 years of experience developing games with Unity. You should be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language.

Course 4: Performance Optimization in Unity
- Welcome to Performance Optimization in Unity, the fourth course in Unity's Gameplay Programming Specialization! This course is exam preparation for Unity's Expert Gameplay Programmer Certification Exam. This course will challenge you with a series of realistic programming problems in Unity video-game projects, inspired by one or more of the topics covered in the Expert Gameplay Programmer Exam. Throughout this course, you will learn various optimization techniques, including: optimizing for different platforms, understanding how platform differences can impact gameplay, using Asset Bundle configuration tools, gameplay debugging, and rendering optimization. By the end of this course, you will optimize a 3D "Dual-Stick Survivor" game project for WebGL. This is an advanced-level course, intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. To succeed in this courses, you should have at least 2-3 years of experience developing games with Unity. You should be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language.

Course 5: Unity Services Implementation
- Welcome to Unity Services Implementation, the final course in Unity's Gameplay Programming Specialization! This course is exam preparation for Unity's Expert Gameplay Programmer Certification Exam. This course will challenge you with a series of realistic programming problems in Unity video-game projects, inspired by one or more of the topics covered in the Expert Gameplay Programmer Exam. Throughout this course, you will learn Unity Services Implementation techniques, including: streamlining your project management with Unity Cloud Build, monetization with Unity Ads and in-app purchases, and Unity Analytics. By the end of this course, you will implement in-app purchases for a 3D "Dual-Stick Survivor" game project. This is an advanced-level course, intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. To succeed in this courses, you should have at least 2-3 years of experience developing games with Unity. You should be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language.