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Teaching Impacts of Technology: Fundamentals

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  • Course Orientation
    • Welcome! Are you interested in teaching about the impacts of the technology you use everyday? To learn more about the computation and computing concepts that underlie those technologies? We'll be using a problem-based approach to explore interesting ways to teach concepts of networks and the internet, data and analysis, and even algorithms and data representation. Finally, we'll evaluate, critique and improve/personalize an "unplugged activity" where students learn how to create the minimal network needed to provide connectivity amongst a set of houses. This activity can be scaled for use in grade levels from 4th grade to 12th grade.
  • Technology: Bring Me Some Food!
    • How do you interact with and benefit from technology in a 24 hour period? We'll ask you to track your technology use and reflect on its costs and benefits to you. We'll also start by looking at a problem many people might have in a given 24 hour period -- being hungry and wanting someone to bring them some food! We'll explore several smartphone apps related to this including doordash, yelp, and lyft.
  • I want my entertainment... NOW!
    • Streaming media has had huge impacts not only on consumer choice, but on who is enabled to produce digital media -- be it entertainment or education. Then we'll look at some of the limitations and possible new advances in this area.
  • Impacts of Computing and Pedagogy
    • This week our work falls into 2 categories. The impacts computing has had on our lives so far may not be the entire story. The CSTA K-12 standards focus a lot on having students not only look at the past, but consider impacts of future advances. Second, we reflect on core constructivist learning theory -- but with a specific focus on teaching computing concepts.
  • Lesson Plans
    • We'll evaluate a "CS Unplugged" lesson plan that supports students in learning how to represent real world map/travel representations in a graph. This lesson plan extends upon the "Paving a Muddy City" online simulator you used earlier in the course. We'll walk through a revised lesson plan and ask you to help improve it by added vocabulary and assessment items. You'll be able to contribute to and access a crowdsources set of resources created by other learners in this class!