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Modeling and Design for Mechanical Engineers with Autodesk Fusion 360

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  • The Basics of Modeling
    • In Week 1, we’ll cover the control and creation of sketches, construction geometry, and conversion into solid bodies. Understanding how to define and reuse sketch elements is a critical step in defining geometry that can be easily updated later to accommodate design changes.
  • The Basics of Assemblies
    • In Week 2, we’ll talk about the creation, organization, and management of assemblies and components in Fusion 360. Replicate contacts and motion through the application of joints, motion links, and contacts and understand how best to begin a design for reuse while exploring the integration of off-the-shelf components and assembly management.
  • Exploring Design Tools for Production
    • In Week 3, we'll focus on the tools used to produce production-ready molded parts. Rest assured that design requirements will be met for production with features like adding draft, creating ribs, or detailing threads.
  • Creating complex designs with form tools
    • In Week 4, we’ll cover form tools as an option when creating complex designs. Form tools allow for a different design approach than the traditional sketch and feature creation by allowing you to explore shapes while pushing and pulling vertices, faces, and edges. Explore the basics of form creation and manipulation as well as advanced control and creation of designs with forms.