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An Introduction to Interactive Programming in Python (Part 1)

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  • Week 0 - Statements, expressions, variables
    • Understand the structure of this class, explore Python as a calculator
  • Week 1 - Functions, logic, conditionals
    • Learn the basic constructs of Python programming, create a program that plays a variant of Rock-Paper-Scissors
  • Week 2 - Event-driven programming, local/global variables
    • Learn the basics of event-driven programming, understand difference between local and global variables, create an interactive program that plays a simple guessing game
  • Week 3 - Canvas, drawing, timers
    • Create a canvas in Python, learn how to draw on the canvas, create a digital stopwatch
  • Week 4 - Lists, keyboard input, the basics of modeling motion
    • Learn the basics of lists in Python, model moving objects in Python, recreate the classic arcade game "Pong"