Learn the basics of event-driven programming, understand difference between local and global variables, create an interactive program that plays a simple guessing game
Week 3 - Canvas, drawing, timers
Create a canvas in Python, learn how to draw on the canvas, create a digital stopwatch
Week 4 - Lists, keyboard input, the basics of modeling motion
Learn the basics of lists in Python, model moving objects in Python, recreate the classic arcade game "Pong"