Introduction to C++ Programming and Unreal
- Starting to Program
- In this module, you'll learn about the course and get Unreal installed and configured. You'll write your first C++ console application and your first C++ script in Unreal.
- Data Types, Variables, and Constants
- In this module, you'll learn how information is stored in the computer using binary and you'll learn how data types tell us how to interpret the bits and memory and what operations we can perform on those bits. You'll also learn about the most commonly-used numeric types in C++, you'll get some practice reading documentation (which programmers do all the time!), and you'll learn how to use the debugger to find and fix bugs in your code.
- Classes and Objects
- In this module, you'll learn the foundational concepts in the Object-Oriented (OO) paradigm. This paradigm is incredibly useful in game development, because it models our software system as a set of software objects that interact with each other. Those concepts map nicely to games, which typically include lots of game entities that interact with each other. You'll learn how to actually use classes and objects in your code as well.
- Unreal Engine Basics
- In this module, you'll start learning how to use Unreal Engine. We'll explore how to import models into our games, how to set up the orthographic camera and light source for a "2D" game, how to create reusable assets (blueprints) you can add to the game either in the editor or from scripts, and how to use the physics system. You'll finally do more in Unreal than just write scripts!