Import and Configure an Animated 3D Character in Unity
In this one-hour, project-based course, you'll learn how to import and configure a 3D character that has been animated in a 3D modeling software, like Autodesk Maya or Blender. This project covers importing a 3D asset from a third-party tool, adding the included animations to the Animator Controller, configuring state transitions in the Animator tab and writing C# code that will play the animations based on keyboard inputs.
The guided project will introduce you with the following Unity concepts:
- Prefabs
- Animation
- Animator Controller
- Animator Parameters
- Coding techniques including the Input and Animator Classes
Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.
The guided project will introduce you with the following Unity concepts:
- Prefabs
- Animation
- Animator Controller
- Animator Parameters
- Coding techniques including the Input and Animator Classes
Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.