Drawing Monsters with Adobe Illustrator CC

Por: Skillshare . en: , ,

  • Time to draw some monsters!
  • Principles - Telling a story
  • Principles - Shapes
  • Principles - Silhouettes
  • Principles - Proportions and exaggeration
  • Principles - Expressions
  • Principles - Posture and body language
  • Principles - Scale and perspective
  • Principles - Colors
  • Principles - Shading
  • Principles - Textures and effects
  • Principles - Finding inspiration
  • Vampire - Drawing the character
  • Vampire - Drawing the Cape
  • Vampire - Drawing the Coat
  • Vampire - Drawing the Collar
  • Vampire - Using Global Edit
  • Vampire - Shading with Freeform Gradient
  • Vampire - Adding texture
  • Vampire - Final thoughts
  • Puffy Monster - Introduction
  • Puffy Monster - Tracing setup
  • Puffy - Drawing the body
  • Puffy - Drawing limbs
  • Puffy - Using Gradients to define forms
  • Puffy - Drawing the spikes
  • Puffy - Adding more gradients
  • Puffy - Advanced Shading with a Gradient Mesh
  • Puffy - Adding highlights
  • Puffy - Cast shadows for the spikes
  • Puffy - Using an Opacity Mask
  • Puffy - Drawing the mouth
  • Puffy - Final thoughts
  • Reaper - Introduction
  • Reaper - Drawing the scythe
  • Reaper - Drawing the cape and legs
  • Reaper - Drawing the hood
  • Reaper - Drawing the skull
  • Reaper - Drawing the arm
  • Reaper - Setting up tracing
  • Reaper - Drawing the hand
  • Reaper - Adding details to the skull
  • Reaper - Adding details to the cape
  • Reaper - Adding more details
  • Reaper - Drawing the other arm and hand
  • Reaper - The importance of sketching
  • Reaper - Initial shading
  • Reaper - Glowing eyes effect
  • Reaper -Shading eye sockets
  • Reaper - Shading the skull with Freeform Gradient
  • Reaper - Shading the nose
  • Reaper -Adding details to the skull
  • Reaper - Shading the teeth
  • Reaper -Shading the cape
  • Reaper - Additional shading with a Gradient Mesh
  • Reaper -More shading details on the cape
  • Reaper - Adding cast shadows
  • Reaper - Organising layers
  • Reaper - Final thoughts
  • Conclusion

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