Creating Cutscenes in Unity

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Overview

Welcome to Creating Cutscenes in Unity, the fifth course in the Unity Certified 3D Artist Specialization from Unity Technologies.

The courses in this series will help you prepare for the Unity Certified 3D Artist exam, the professional certification for entry- to mid-level Unity artists. 3D artists are critical to the Unity development pipeline. They are a bridge between the programmers writing the application code and the designers or art directors who define the application’s aesthetics and style. In these courses, you will be challenged to complete realistic art implementation tasks in Unity that are aligned to the topics covered on the exam.

In course 5, you will continue your work on the sci-fi themed 3D adventure game and create an animated cutscene for the game. You’ll construct an environment for the cutscene from the game’s assets, manage LOD groups for optimal graphics performance, add particle effects, block out the cameras that will capture the action, and finally animate the cameras and objects to generate the scene. Oh, and for those players that just can’t sit through cutscenes, you’ll wire up a “skip” button so that they can jump into the action.

This is an intermediate course, intended for people who are ready for their first paying roles as Unity 3D artists, or enthusiasts who would like to verify their skills against a professional standard. To succeed, you should have at least 1-2 years of experience implementing 3D art in Unity. You should be proficient at importing assets into Unity from Digital Content Creation (DCC) tools, prototyping scenes, working with lighting, and adding particles and effects. You should also have a basic understanding of 2D asset management, animation, and working with scripts. You should have experience in the full product development lifecycle, and understand multi-platform development, including for XR (AR and VR) platforms.

Syllabus

Developing a Cutscene
-Welcome to the course. In this first section, you’ll be introduced to the Challenge/Solution format of this course, then start work laying out the environment for an exciting cutscene from the Sci-Fi Adventure Game.

Creating LOD Groups
-One of the 3D Models in your cutscene is not as optimized as it could be. In this section, you'll create Level of Detail (LOD) Groups to help improve performance.

Creating Particle Effects
-The storyboards for your cutscene show a specific particle effect that needs to be implemented. In the project work for this section, you'll create a particle system to match the one in the concept art.

Creating Camera Shots
-With the scene and all of its objects properly laid out, it's time to create and position the cameras to capture the action in the cutscene. In the project work for this section, you'll block out the camera shots using the appropriate type and configuration of cameras.

Animating Cameras and Working with Timeline
-Unity's Timeline feature makes animation a snap. In this week's project work, you'll use Timeline to "direct" the animation and camera movement for the cutscene.

Creating the Skip Button
-Not everyone likes to watch cutscenes, however brilliant they may be. So now you'll create a "Skip" button with some 2D UI and existing scripts.

Course Final Project
-For the final project in this course, you'll augment the cut scene you've created with a few more shots. Get creative for this, the last Challenge in the Specialization,

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