Create UI in Unity Part 1 – Screen Overlay Canvas
In this 90-minute, project-based course, you will be introduced to Unity's User Interface (UI) Toolkit for building a Heads Up Display (HUD) for your game. This project covers creating and setting up each UI component and writing simple scripts that will update the UI for player-feedback.
The guided project will introduce you to the following Unity UI concepts:
- Canvas
- Rect Transform
- Text
- Image
- Animation
- Coding techniques including the Time Class, String Formatting, Inheritance and Polymorphism
This is Part 1 of a four-part series on creating a user interface for your game or other Unity application. Part 2 covers creating a world-space canvas, part 3 will demonstrate how to create a settings menu and part 4 will show you how to design the UI to automatically adapt to the aspect ratio of any screen.
This is a stand-alone guided project, and also serves as an optional but recommended foundation for the "User Interface" series.
This series makes use of the sci-fi-themed Unity project created in Create Power-Ups and Obstacles with C# in Unity. It compliments this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein.
The guided project will introduce you to the following Unity UI concepts:
- Canvas
- Rect Transform
- Text
- Image
- Animation
- Coding techniques including the Time Class, String Formatting, Inheritance and Polymorphism
This is Part 1 of a four-part series on creating a user interface for your game or other Unity application. Part 2 covers creating a world-space canvas, part 3 will demonstrate how to create a settings menu and part 4 will show you how to design the UI to automatically adapt to the aspect ratio of any screen.
This is a stand-alone guided project, and also serves as an optional but recommended foundation for the "User Interface" series.
This series makes use of the sci-fi-themed Unity project created in Create Power-Ups and Obstacles with C# in Unity. It compliments this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein.