Cinema 4D Masterclass: The Ultimate Guide to Cinema 4D

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  • Welcome
  • Getting to Know C4D - Interface
  • Getting to Know C4D - Preferences
  • Getting to Know C4D - Navigation 1
  • Getting to Know C4D - Navigation 2
  • Parametric Objects - Parametric Objects and the Attributes Manager
  • Parametric Objects - Parametric Objects and the Attributes Manager 2
  • Parametric Objects - Move & Scale & Rotate Tools
  • Parametric Objects - Object Hierarchy
  • Parametric Objects - Null Objects
  • Parametric Objects - Solar System
  • Parametric Objects - Creating a Table
  • Parametric Objects - Grouping Objects
  • Parametric Objects - Creating a Chair
  • Parametric Objects - Merging Objects
  • Editable Objects - Editable Objects
  • Editable Objects - Selection Tools
  • Editable Objects - Knife Tools
  • Editable Objects - Extrude Tool
  • Editable Objects - Extrude Inner Tool
  • Splines - Intro to Splines
  • Splines - Parametric Splines
  • Splines - Text Splines
  • Splines - Converting Parametric Splines to Editable Splines
  • Splines - Splines from Illustrator
  • Rendering Splines - Extrude
  • Rendering Splines - Updated Caps in R21
  • Rendering Splines - Sweep
  • Rendering Splines - Sweep Chair
  • Rendering Splines - Loft
  • Rendering Splines - Lathe
  • Deformers - Bend
  • Deformers - Using Multiple Deformers
  • Deformers - Squash & Stretch, Bulge, Taper
  • Deformers - Wrap and Spline Wrap
  • Deformers - Collision
  • Generators - Array
  • Generators - Atom Array
  • Generators - Boole
  • Generators - Spline Mask
  • Generators - Subdivision Surface Part 1
  • Generators - Subdivision Surface Part 2
  • Generators - Volumetric Modelling Part 1
  • Generators - Volumetric Modelling Part 2
  • Lights - Introduction to Lights
  • Lights - Three Point Light Setup
  • Lights - Spot Lights
  • Lights - Visible and Volumetric Lights
  • Lights - Shadow Quality
  • Materials - Intro
  • Materials - Creating and Application
  • Materials - Colour Channel
  • Materials - Reflectance Channel
  • Materials - Reflectance Channel Quick Tip
  • Materials - Transparency Channel
  • Materials - Bump and Displacement
  • Animation - Intro
  • Animation - Keyframes: Position
  • Animation - Refining Keyframes
  • Animation - Rotation Part 1
  • Animation Rotation Part 2
  • Animation - Light
  • Animation - Timeline Dope Sheet
  • Animation - Bouncing Ball
  • Animation - Bouncing Ball Squash
  • Dynamics - Intro
  • Dynamics - Rigid & Collider Bodies
  • Dynamics - Gravity
  • Dynamics - Bowling Alley
  • Dynamics - Collision Shape & Custom Initial Velocity
  • Particles - Emitters
  • Particles - Forces
  • Particles - Using Fields as Falloffs
  • Particles - Dynamics
  • MoGraph - Intro
  • MoGraph - Cloners
  • MoGraph - Object Mode Cloner
  • MoGraph - Effectors
  • MoGraph - Using Effectors with Fields
  • Cameras - Intro
  • Cameras - Animating Cameras
  • Cameras - Align to Spline
  • Cameras - Stage Object
  • Render Settings - Global Illumination
  • Render Settings - Global Illumination with Luminance Channel
  • Render Settings - Ambient Occlusion
  • Render Settings - Rendering a Scene
  • Conclusion

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