- Introduction
- Blender Basics Overview
- What are Particles?
- Hair & Emitter Types
- Naming & Linking the Particle Systems
- Emission Settings
- Baking the Cache
- Particle Velocity
- Rotation
- Physics
- Render Panel
- Viewport Display
- Field Weight & Force Field Settings
- Vertex Groups
- Texture in the Particle System
- Collision Objects
- Keyed Particles
- Particles Following a Curve
- Hair Dynamics Overview P1
- Hair Dynamics Overview P2
- Boids Physics Overview
- Movement Settings
- Battling Boids
- Misc Tab
- Boid Brain / Rules
- Boid Force Field
- Creating a School of Fish P1 - Modeling
- Creating a School of Fish P2 - Particle System
- Creating a School of Fish P3 - Lighting
- Creating Grass P1 Particle System
- Creating Grass P2 Vertex Groups
- Creating Grass P3 Hair Shape
- Creating Grass P4 Grass Material
- Creating Grass P5 Lighting & Rendering
- Fluid Particle Overview
- Fluid Particle Tutorial P1 Particle System
- Fluid Particle Tutorial P2 Material
- Fluid Particle Tutorial P3 Rendering the Animation
- Low Poly Fire P1 Particle System
- Low Poly Fire P2 Fire Material
- Low Poly Fire P3 Logs & Lighting
- Low Poly Fire Image P4 Sequencing
- Particle Edit Overview
- Creating Hair P1 Stylizing
- Creating Hair P2 Adding Highlights
- Creating Hair P3 Adjusting the Hair
- Creating Hair P4 Principled Hair Shader
- Creating Hair P5 Lighting & Rendering
- Smoke Particles P1 Particle System
- Smoke Particles P2 Smoke Simulation
- Smoke Particles P3 Smoke Material
- Smoke Flow 2.79 P1 Smoke Simulation Setup
- Smoke Flow 2.79 P2 Particle System Setup
- Smoke Flow 2.79 P3 Particle Material
- Smoke Flow 2.79 P4 Sequencing the Animation